TIPPING

POINT

THE BIOGRAPHY OF AN IDEA

The moment of critical mass, the threshold, the boiling point.

CASE STUDY: THE MIDNIGHT RIDE

Why did Paul Revere succeed where William Dawes failed?

Both men rode at midnight to warn of the British. Only one sparked a revolution. The difference wasn't the message—it was the messenger.

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"Why did Paul Revere succeed where William Dawes failed?"

The difference wasn't the message. It was the messenger.

MODULE 1: NETWORK SCIENCE

THE ARCHITECTURE OF TRANSMISSION

Social epidemics don't spread randomly. They follow the invisible architecture of human networks, where certain individuals act as critical nodes.

HUB
CONNECTOR_NODE
MAVEN_DATABASE
SALESMAN_AMPLIFIER
FIG 1.1: NETWORK TOPOLOGY // INTERACTIVE

THE THREE AGENTS

THE CONNECTOR (HUB)

They know everyone. With vast, diverse networks spanning multiple social worlds, Connectors are the bridges between communities. They have a special gift for bringing people together.

THE MAVEN (DATABASE)

They know everything. Mavens are information specialists who accumulate knowledge and, crucially, want to share it. They're not persuaders—they're educators who solve other people's problems.

THE SALESMAN (AMPLIFIER)

They can convince anyone. Salesmen have the charisma and persuasive skills to convert skeptics. They possess an energy and enthusiasm that is contagious.

CASE STUDY: SESAME STREET

THE STICKINESS FACTOR

In the 1960s, television was a wasteland. Then came a show that hacked the attention economy by understanding one simple rule: Content is king, but structure is the crown.

Stickiness isn't about being loud. It's about being right.

"How do you make a message impossible to ignore?"

It wasn't magic. It was engineering.

MODULE 2: COGNITIVE PSYCHOLOGY

THE MECHANICS OF RETENTION

A message doesn't spread just because it's true or important. It spreads because it's structured to stick in memory. Stickiness is an engineering problem.

SIGNAL_ANALYSIS_V2.0FREQ: 60Hz
01
TRIGGER
02
PARTICIPATION
03
REWARD

THE ANATOMY OF STICKINESS

PHASE 1

TRIGGER

A clear, irresistible hook that captures attention instantly. The first 3 seconds determine everything.

PHASE 2

PARTICIPATION

The audience must DO something, not just watch. Active engagement creates memory. Passive consumption creates nothing.

PHASE 3

REWARD

Immediate feedback or value. The brain needs to know: 'Was that worth my attention?' Answer: Yes.

CASE STUDY: NYC SUBWAY 1984

THE POWER OF CONTEXT

In the 1980s, New York City was dangerous. The solution wasn't more police—it was less graffiti. Fix the windows, and you fix the people.

"Did the criminals change, or did the world around them change?"

Character isn't destiny. Context is.

MODULE 3: SOCIAL PHYSICS

THE DYNAMICS OF BEHAVIOR

We like to believe character is destiny. But the science shows otherwise: context is king. Small changes in environment can produce massive changes in behavior.

LIMIT REACHED

THE RULE OF 150

Cognitive limit of stable social relationships (Dunbar's Number).

Anthropologist Robin Dunbar discovered that humans can only maintain about 150 stable relationships. Below this number, groups are cohesive and self-regulating. Above it, they fragment and require bureaucracy. This isn't a suggestion—it's a biological limit.

EXAMPLES

Hutterite communities split at 150. Gore-Tex limits factory size to 150. The Roman army organized legions around 150.

YOUR TIPPING POINT

YOU HAVE THE IDEA. NOW BUILD THE EPIDEMIC.

INITIATE EPIDEMIC
The Tipping Point | Vibary